Computer Game receives Cultural Award
December 8, 2006
Games can be serious – right?
CEO of Serious Games Simon Egenfeld-Nielsen is making a good case and point with his Serious Games game “Global Conflicts: Palestine”. The game is the first of an intended series of games which focus on global conflicts. The experience is generated by the student players’ taking on the role of a freelance journalist that must cover the conflict in a neutral manner – something which is programmed to be extremely difficult to do.
I’m looking forward to seeing the final product early next year, and even more so, reading about which schools’ embrace the product (including which type of schools can handle the demands of a 3D generated game), which teachers are able to take on this alternative form of learning, and how the students’ engage in this form of learning. Very exciting times ahead indeed!
In any case, we can already celebrate the break-through of (serious) computer games as cultural products; “Global Conflicts:Palestine” has recently received the KEK award (The Danish Culture and Business awards) in the category of best Creative Product – congratulations.
- Emma
A little extra about Serious Games:
Game philosophy at serious games:
“…to create computer games that include well-proven game features found in most computer games like action, death and violence but adding an agenda beyond entertainment … We do not merely wish people to play the game but really engage with it – feeling, thinking, and discussing it – they may be shocked, appalled, and disgusted seeing the inside of conflict not just the surface so often portrayed in current stereotypical computer games. This is not the glossy game universes you know.”