LetzPlay – phase 1. over and done
June 14, 2006
A quick update before summer really settles in:
The LetzPlay event is over and done with, and by all definitions in our success criteria, it was a success – whew! We even have the pictures to prove that it actually did happen, which can be viewed at http://letzplay.dk/sjov.htm
Here is a little teaser …
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There were over 70 women who turned up – and i quote: ”to play“, “to compete“, “to have fun” and ”to win games and t-shirts“.
Most of the participants were newbies, and many turned up in a little cluster – that is friends/the social network was a serious component in participating.
We’re off to the Women in Games conference next month to present our findings, and I hope to publish our the presentation here, along with all the other interesting bytes that are presented at the conference!
Right now I’m finishing off my report on Girls and Technology, which looked at girls in secondary schools in Denmark, and their perspectives on computer technology. It all started as a little report for IBM on their program “Girls and Technology” but the data was so compelling I broadened my empirical work out from the IBM workshop to include teacher’s perspectives, and girls from other schools, backgrounds, and leisure interests … (which raised some more questions on women’s and girls access to leisure, especially what type of leisure, and which affordances/values are attributed to experience in the leisure space) … more on that after it’s all wrapped up!
Apart from that Tina (edu-art and letzplay co-creator) and I have just received that all important funding letter, thick and full of “to be signed” documents stating that we have the support of the municipality of Copenhagen to develop the letzplay concept into a computer club (complete with events) for young women. So, if all goes well (we are still in need of further sponsors to meet the budget) we’ll be up and running in August.